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BEGIN:VEVENT
DTSTART;TZID=UTC:20130427T100000
DTEND;TZID=UTC:20130427T120000
DTSTAMP:20260425T143225
CREATED:20170122T211437Z
LAST-MODIFIED:20170122T211437Z
UID:462-1367056800-1367064000@www.abunchofshortguys.org
SUMMARY:Houdini 3D Animation Tools with Luke Olson
DESCRIPTION:Houdini 3D Animation Tools with Luke Olson\n\nLuke Olson is an art director artist at Tribune Broadcasting and a former effects artist at Reel FX. During this meeting Luke  will be talking about what it is like to work as an Houdini effects artist\, concept of a procedural workflow\, Houdini interface and basic controls\, network types and file system like nature and mantra.  Beginners to experts are encouraged to attend. Be sure to be there! \nDate: Saturday\, April 27\, 2013\nTime: 10am – noon\nLocation: 2800 East Spring Creek Parkway\, room C-104\, Plano\, TX 75074\nThe meeting is free to attend. All are welcome. Memberships Available.
URL:https://www.abunchofshortguys.org/myevent/houdini-3d-animation-tools-with-luke-olson/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20130323T100000
DTEND;TZID=UTC:20130323T120000
DTSTAMP:20260425T143225
CREATED:20170122T211653Z
LAST-MODIFIED:20170122T211653Z
UID:465-1364032800-1364040000@www.abunchofshortguys.org
SUMMARY:3D Textures with Reel Fx Artist Daniel Zinck
DESCRIPTION:3D Textures with Reel Fx Artist Daniel Zinck\n\nDaniel Zinck is a texture design artist at Reel Fx who is currently working on a feature film called “Turkeys”\, which will be in theaters on November 1\, 2013. During this meeting Daniel will be talking about what it is like to work as a texture artist at Reel FX\, his process for creating textures from small props to characters\, what he looks for when getting reference and textures and what you can look for in your own work to see if it will work or not work in a production environment. Whether textures is your niche or you would like to learn more about what a texture artist does\, be sure to be there! \nFeel free to bring your work for him to look at and critique. Daniel would rather this meeting be a little more open and have Q&A going on as he is talking about his process and different things\, so ask away. \nDate: Saturday\, March 23\, 2013\nTime: 10am – noon\nLocation: 2800 East Spring Creek Parkway\, room C-104\, Plano\, TX 75074 \nThe meeting is free to attend. All are welcome. Memberships Available.\nAbout the instructor: \nDaniel Zinck hails from the rolling hills and Amish communities of central Pennsylvania. Growing up on a farm he began to develop a passion for the entertainment industry and as he got older he started to pursue all things creative. Becoming unsatisfied by his surroundings\, he decided to pack up everything he could fit in his car and move to Orlando to attend Full Sail University. He attended school with an open-mind and tried to learn as much about the computer animation industry as he could. After graduation he knew there would not be much work in Pennsylvania so he moved to Texas to work at Motus Digital. He later got the opportunity to further pursue his dreams by becoming a Texture Artist Apprentice at Reel FX. He has been at Reel FX for a few years and has worked on a lot of the high profile projects they have produced and that are currently in production.
URL:https://www.abunchofshortguys.org/myevent/3d-textures-with-reel-fx-artist-daniel-zinck/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20130216T100000
DTEND;TZID=UTC:20130216T120000
DTSTAMP:20260425T143225
CREATED:20170122T211751Z
LAST-MODIFIED:20170122T211751Z
UID:468-1361008800-1361016000@www.abunchofshortguys.org
SUMMARY:Motion Graphics: Integrating Cinema 4D with After Effects with Marc Gilpin
DESCRIPTION:Motion Graphics: Integrating Cinema 4D with After Effects with Marc Gilpin \nMotion graphics is booming in DFW! Come learn how to integrate two of the most popular software packages used in motion graphics today with instructor Marc Gilpin. Get a head start on your career or learn something new. \nDate: Saturday\, February 16\, 2013\nTime: 10am – noon\nLocation: 2800 East Spring Creek Parkway\, room C-104\, Plano\, TX 75074 \nThe meeting is free to attend. All are welcome. Memberships Available.\nAbout the instructor:\nOver 13 years experience in developing animated\, interactive content for all stages of production\, from conceptualization to final product. This includes curriculum content\, 2d and 3d design/creation\, script direction\, interactive functionality assessment\, creating production schedules for multiple product streams\, manager/mentor of professional multimedia design team and co-manager in Marketing/Branding.
URL:https://www.abunchofshortguys.org/myevent/motion-graphics-integrating-cinema-4d-with-after-effects-with-marc-gilpin/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20130119T100000
DTEND;TZID=UTC:20130122T120000
DTSTAMP:20260425T143225
CREATED:20170122T211843Z
LAST-MODIFIED:20170122T211855Z
UID:471-1358589600-1358856000@www.abunchofshortguys.org
SUMMARY:How to build a portfolio and how to prepare your work to be seen with Steven Quentin
DESCRIPTION:How to build a portfolio and how to prepare your work to be seen with Steven Quentin \nWhether you are a professional\, new grad\, current student or want to learn more about this industry\, this is a meeting you do not want to miss. This Saturday Steven Quentin will tell you what you need to know to get your portfolio interview ready. Feel free to bring your own work to be critiqued in front of your peers. Don’t miss this valuable opportunity! \nDate: Saturday\, January 19\, 2013\nTime: 10am – noon\nLocation: 2800 East Spring Creek Parkway\, room C-104\, Plano\, TX 75074 \nThe meeting is free to attend. All are welcome. Memberships Available.\nAbout the instructor:\nBorn in Readlyn\, Iowa\, Steve knew he wanted to be an artist from his earliest days.  Saturday morning cartoons became a ritual in the Quentin household\, and Steve’s love of animation led him to The Ringling School of Art and Design in 1995.  There he embarked on a rigorous program of drawing and painting\, often spending all day and evening in figure drawing and painting studios.  After graduating in 1999\, Steve fulfilled his childhood wish and was hired by Walt Disney Feature Animation in Orlando.  While working in the Animation department\, he worked on the cleanup crew for Kenai Bear (Brother Bear\, Lilo (Lilo and Stitch)\,)\, The Little Match Girl\, Pocahontas (2000 rerelease) and The Lion King (rerelease).  When the Orlando studio  closed\, Steve moved to Dallas\, TX\, where he is currently employed in the commercial animation field.  He has served as principal 2D and 3D animator\, art director\, concept artist\, visdev artist\, storyboarder  on hundreds of national commercials\, video game trailers and movies.  In addition to these projects\, Steve has received many industry accolades for his freelance work\, especially on the recently released “Cold War Clambake”.  He has been a featured panel speaker on animation and character development\, holds an honorary membership in The Dallas Screenwriter’s Association\, and currently moderates a figure drawing studio for fellow professional artists.  He also is an accomplished Flash animator\, as well as being proficient in Adobe Photoshop\, SoftImage XSI\, Aftereffects and Painter. Steve can usually be found in his studio\, working on his latest digital creation.  Whether creating backgrounds\, character design\, animation or concept work\,  he brings a high level of professionalism and creativity to each of his pieces.  When he wants to cut loose and relax\, he can usually be found fishing or golfing.
URL:https://www.abunchofshortguys.org/myevent/how-to-build-a-portfolio-and-how-to-prepare-your-work-to-be-seen-with-steven-quentin/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20120825T200000
DTEND;TZID=UTC:20120825T235000
DTSTAMP:20260425T143225
CREATED:20170122T212033Z
LAST-MODIFIED:20170122T212033Z
UID:474-1345924800-1345938600@www.abunchofshortguys.org
SUMMARY:End of the World Party
DESCRIPTION:There has been a great deal of controversy over whether the Mayan Calendar is accurately predicting the “end of the world” as we know it. Many people believe the Mayans just ran out of room to continue writing the calendar\, some believe it will actually happen and then there are those who are using this event as another reason to throw one more huge party before the year ends. That would be us! Come join us as we celebrate not only the end of the world\, but also Industry Giants 2012! Enjoy food and drinks while networking with the Dallas animation\, gaming and VFX community. \nDate: Saturday\, August 25\, 2012 @ 8pm\nLocation: Motus Digital 2805 E. Plano Parkway\, Suite 250\, Plano\, TX 75074\nCover: $10 Cash Only (We will also be accepting additional donations)\n*All proceeds will go to help fund the End of the World party and Industry Giants 2012\nParty hosted by: ABOSG\, IGDA and Motus Digital\nFor the latest information on this party\, please visit: \nOur Facebook event page at https://www.facebook.com/events/262837840492621/
URL:https://www.abunchofshortguys.org/myevent/end-of-the-world-party/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20120620T100000
DTEND;TZID=UTC:20120620T120000
DTSTAMP:20260425T143225
CREATED:20170122T212154Z
LAST-MODIFIED:20170122T212710Z
UID:477-1340186400-1340193600@www.abunchofshortguys.org
SUMMARY:Gearbox: breaking into the Industry with James Sanders
DESCRIPTION:James is a prior service US Marine\, hardcore gamer; passionate game maker and accredited on over 12 shipped AAA titles\, he is currently working on Borderlands 2 and Aliens Colonial Marines as the Director of Visual Effects and Technical Art at Gearbox Software. \nJames is an Alumni of UCSD graduating Summa Cum Laude in ICAM (Interdisciplinary Computing\, Arts and Music) and resides with his family in Plano\, Texas.
URL:https://www.abunchofshortguys.org/myevent/gearbox-breaking-into-the-industry-with-james-sanders/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20120428T100000
DTEND;TZID=UTC:20120428T120000
DTSTAMP:20260425T143225
CREATED:20170122T212837Z
LAST-MODIFIED:20170122T212837Z
UID:480-1335607200-1335614400@www.abunchofshortguys.org
SUMMARY:2012 Portfolio Review
DESCRIPTION:Please note that this event will take place in the cafeteria \nGet those reels\, portfolios and projects ready! On April 28th A Bunch of Short Guys will be hosting a portfolio review. (Please keep in mind that this is NOT a job fair\, however some have been offered internships and jobs in the past). Get ready for constructive criticism and to learn what companies are looking for in your reel. Reviewers include top talent from some of the best studios in Dallas. \n-Corgan Media Lab\n-Element X Creative\n-Gearbox\n-id Software\n-Moroch\n-Motus\n-ReelFX / Radium\n-Terminal Reality \nPlease DO NOT RELY ON INTERNET CONENCTIONS.  Please bring portfolios on DVD or thumb drives.  If you have a laptop\, that will help us. \nThe meeting is free to attend.  All are welcome. Memberships Available.
URL:https://www.abunchofshortguys.org/myevent/2012-portfolio-review/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20120331T100000
DTEND;TZID=UTC:20120331T120000
DTSTAMP:20260425T143225
CREATED:20170122T213004Z
LAST-MODIFIED:20170122T213004Z
UID:483-1333188000-1333195200@www.abunchofshortguys.org
SUMMARY:2011 AICP Southwest Sponsor Reel Breakdown by Element X
DESCRIPTION:Collin College \n2800 E Spring Creek Parkway #C104 \n  \nhttp://motionographer.com/2011/11/01/aicp-southwest-2011-sponsor-reel/ \nChad Briggs\nChad graduated from Monmouth College in Illinois with a BA in Computer Science. He received\nhis degree in Computer Animation from the Art Institute of Dallas. Shortly after school\, he founded\na company called Expandmail — a pioneer in developing and sending videos through email …\nforerunner to today’s YouTube\, Hulu and Skype processes. Their unique and ground-breaking\ntechnology garnered a great deal of international attention and Chad sold the company in 2004.\nHe used the proceeds from that smart sale to create his own Animation and Visual F/X company.\nPartner and Executive Producer of Element X Creative since it officially opened in 2005\, Chad has\nshepherded and developed projects from all over the world with the aid of his company’s talented\nteam. In his spare time\, Chad writes scripts and screenplays. He’s a big fan of interactive storytelling\ncombining film\, television\, internet media and video games in multi-platform entertainment forays\nto weave stories for all audiences. \nChristopher McCabe\nChristopher McCabe considers himself a blend of an artist and technician\, which helps him creatively approach any project in 3D. With 11 years of experience in 3D and 15 years in graphic design\, his career began at the Vancouver Film School before entering the world of commercials and films. He is currently employed at Element X Creative\, in Dallas TX as a Lead 3D Artist where he models\, textures\, rigs\, lights\, renders\, and works on pipeline development.\nDennis started off as a freelance graphic designer 10 years ago. Then when everybody and their mothers bought Photoshop and declared themselves a graphic designer\, he jumped ship and found a more challenging industry to keep his head above the rising horde of bad talent. \nAfter a stint of poor life choices\, he eventually attended Collin College for 3D Animation and Interactive Media to segue into industrial design. While attending school\, he interned at Element X Creative where he has been chained to his desk ever since.\nDennis Kang\nDennis has 5 years of experience in the industry. He currently lights\, renders\, composites\, models\, and sometimes even sees sunlight when he’s spooned enough dirt from the walls. He is a jack of all trades\, has friends in low places\, and hopes someday to grow up to be a real boy. He has done visual effects for award winning projects and short films in the United States and Taiwan and worked with an extensive list of clients such as Mary Kay\, HP\, Wingstop\, Zynga\, AMD\, Metro PCS\, Porsche and many others.
URL:https://www.abunchofshortguys.org/myevent/2011-aicp-southwest-sponsor-reel-breakdown-by-element-x/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20120225T100000
DTEND;TZID=UTC:20120225T120000
DTSTAMP:20260425T143225
CREATED:20170122T213134Z
LAST-MODIFIED:20170122T213134Z
UID:486-1330164000-1330171200@www.abunchofshortguys.org
SUMMARY:Keith Alcorn of DNA Productions
DESCRIPTION:For 30 years Keith has been involved in all facets of animation. In 1987 Keith Alcorn co-founded DNA Productions\, Inc. DNA provided script to screen services for the commercial and corporate industry and eventually became one of the largest animation facilities in the U.S. \nIn 1997\, Alcorn served as Producer/Character Designer for the 1997 ABC animated Christmas special\, Santa vs. the Snowman; which became the very first all-animated IMAX feature film. That same year he served as Director/Designer for the CBS’s Saturday morning series\, The Weird Al Show. \nIn 1999 he produced the Emmy nominated Olive\, the Other Reindeer for the FOX network and Matt Groening. Two years later\, Keith Produced and Co-Created the Oscar nominated animated feature film\, Jimmy Neutron: Boy Genius for Paramount and Nickelodeon. Alcorn also served as Director/Co-Executive Producer on the Nickelodeon series\, The Adventures of Jimmy Neutron\, Boy Genius\, before serving as Executive Producer on Warner Brother’s feature film The Ant Bully. \nAlcorn recently served as Co-Creator/Executive Producer/Director/Writer for the Nickelodeon animated series Planet Sheen. \nKeith Alcorn attended UTA majoring in Fine Arts and Film Production. In 2001 he was the recipient of the University of Texas at Arlington Distinguished Alumni Award. Keith and his family reside in Grapevine\, Texas\, U.S.A.\, Earth.
URL:https://www.abunchofshortguys.org/myevent/keith-alcorn-of-dna-productions/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20111119T100000
DTEND;TZID=UTC:20111119T120000
DTSTAMP:20260425T143225
CREATED:20170122T213311Z
LAST-MODIFIED:20170122T213311Z
UID:489-1321696800-1321704000@www.abunchofshortguys.org
SUMMARY:Understanding Linear Light and Compositing with Chas Naylor
DESCRIPTION:Sat November 19\, 2011 \n10am – Noon \n**NEW LOCATION** \nThe Art Institute of Dallas \n8080 Park Lane\, Chef’s Galley (behind Grimaldi’s Pizza) \nUnderstanding Gamma and a Linear Compositing Workflow \n  \nAre you a student starting to learn & understand the ins & outs of compositing\, and aren’t quite familiar of the details of gamma & a linear workflow?\n\nOr perhaps you are working professional that has heard the terms “linearization” & “linear workflow”\, but haven’t had the time or resources to obtain the details of what these ideas entail?\n\nThis presentation is designed to break down some of the finer points of a linear compositing workflow\, and demonstrate how gamma behaves in computer imaging software. Understanding these concepts can affect multiple stages of your workflow\, including texturing\, lighting\, and compositing\, and is a must for performing a modern-day\, linear compositing workflow. This presentation will contain invaluable information for anyone that is interested in lighting\, rendering\, and compositing CG elements.\n\nSoftware that will be explained & used in this presentation will include 3ds Max\, Maya\, Nuke\, After Effects\, & Photoshop\, and we will discuss the important details necessary to respect gamma & maintain a linear workflow.\n\nThis presentation will be made by Chas Naylor\, Dallas-based visual effects & motion graphics artist. Chas has worked in the industry for ten years\, serving as the Associate Director of Motion Graphics for Funimation Entertainment\, creating freelance work for various clients including Atari\, Square Enix\, MTV\, & more\, and he is currently an instructor for VFX\, compositing\, & motion graphics in the Media Arts & Animation program at the Art Institute of Dallas.
URL:https://www.abunchofshortguys.org/myevent/understanding-linear-light-and-compositing-with-chas-naylor/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20111029T100000
DTEND;TZID=UTC:20111029T120000
DTSTAMP:20260425T143225
CREATED:20170122T213445Z
LAST-MODIFIED:20170122T213445Z
UID:492-1319882400-1319889600@www.abunchofshortguys.org
SUMMARY:Funimation
DESCRIPTION:Saturday October 29th\, 2011\nCollin County College\n2800 E Spring Creek Parkway\, rm C104 \nBrian Pippin and Ryan Colon of Funimation Studios will discuss Pipeline and the studio. \nFUNimation(r) Entertainment is the leading anime company in North America. FUNimation has a proven formula for launching and advancing brands. They manage a full spectrum of rights for most of their brands including broadcasting\, licensing\, production\, internet\, and home video sales and distribution. For more information about FUNimation Entertainment and its brands\, visit www.funimation.com.
URL:https://www.abunchofshortguys.org/myevent/funimation/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110924T100000
DTEND;TZID=UTC:20110924T120000
DTSTAMP:20260425T143225
CREATED:20170122T213717Z
LAST-MODIFIED:20170122T213717Z
UID:495-1316858400-1316865600@www.abunchofshortguys.org
SUMMARY:CG Supervisor Bob Winter and Ken Maruyama of Sony Pictures Imagesworks
DESCRIPTION:CG Supervisor Bob Winter and Ken Maruyama of Sony Pictures Imagesworks (New Mexico) \nSat September 24th\, 2011 \n10am-noon \nCollin Community College\, C104 \n\n\n\n\n\n \nSony Pictures Imageworks’ Bob Winter is currently serving as a CG supervisor on The Amazing Spider-man and is overseeing the visual effects work at the Imageworks’ studio in Albuquerque\, New Mexico. Most recently\, Winter served as a CG supervisor on  Green Lantern.   Under his supervision\, his crew delivered the imagery in the films Lantern Training sequence and created many of the sets for the Guardian’s home planet of Oa. \nPrior to Green Lantern\, Winter served as CG supervisor on Alice in Wonderland. His team was responsible for delivering 300 shots in a six month period\, including the entire tea party sequence.  Early in the project\, Winter had the opportunity to get “back on the box” as a member of the look development team to create the hookah smoking caterpillar Absolem and some of the digital sets for the film. \nWinter’s other CG supervisor credits include\, Hancock\, Spider-man 3 and Zathura. Previous to that role\, Winter contributed his talents as a Technical Director on The Polar Express\, The Lord of the Rings: The Two Towers\, Stuart Little 2\, Hollowman and Stuart Little. Starting as a member of the team who brought Stuart Little to life\, Winter has made significant technical and creative advancement to the tools that have brought many of the company’s iconic digital characters to the big screen.  During his 15 year tenure at Imageworks\, Winter has been successful in all phases of the visual effects process\, from his first role as a Technical Assistant through his on set plate supervision for Spider-man 3. \nPrior to joining Imageworks\, Winter received his BS in Information Studies from Syracuse University.\n\n\n\n\n\n\n\n\n\n \nSony Pictures Imageworks’ Ken Maruyama is the Vice President of Recruiting and Academic Relations and Animation artist management . \nIn this role\, Maruyama oversees the management of Imageworks’ animators\, who have most recently animated films such as Cloudy With A Chance of Meatballs\, and soon to be released\,  Smurfs: The Movie; Green Lantern\, and Zoo Keeper. Imageworks’ artists have also worked on films such as the Academy Award® nominated film for Best Animated Feature\, SURF’S UP\, and the Academy Award® nominated film for Best Animated Feature\, MONSTER HOUSE. \nMaruyama also guides the Academic Relations program by building strong relationships with participating schools to nurture the next generations of digital talent.  Academic Relations emphasizes training standards developed from real-world production issues and helps member schools better prepare their graduates for potential employment both at Imageworks and the industry at large. \nPrior to Imageworks\, Maruyama was the Director of Digital Animation and Creature Development group at Industrial Light & Magic. This department was comprised of animators and artists who created and brought to life the digital creatures and characters featured in CASPER\, DRAGONHEART\, MEN IN BLACK\, MARS ATTACKS!\, THE LOST WORLD\, JURASSIC PARK\, and STARWARS: EPISODE I.  Maruyama also served as manager of special projects where he oversaw CG recruiting activities and was the principal organizer of the ILM Education Symposium.  He also founded ILM’s Diversity Outreach Program\nPrior to ILM\, Maruyama was the vice president and executive producer at Interface Video in Washington\, D.C\, where he managed the graphics and animation division. Interface was one of the few post-production facilities with in-house capabilities of producing 35mm motion control combined with 3D and 2D digital effects. \nMaruyama has a master’s degree in graphic design from the University of California Los Angeles and is on the Board of Directors of the Visual Effects Society.
URL:https://www.abunchofshortguys.org/myevent/cg-supervisor-bob-winter-and-ken-maruyama-of-sony-pictures-imagesworks/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110827T100000
DTEND;TZID=UTC:20110827T120000
DTSTAMP:20260425T143225
CREATED:20170122T213832Z
LAST-MODIFIED:20170122T213832Z
UID:498-1314439200-1314446400@www.abunchofshortguys.org
SUMMARY:SIGGRAPh 2011 with J Marshall Pittman
DESCRIPTION:SIGGRAPH 2011 Highlights with J. Marshall Pittman \nSaturday\, August 27th\, 2011\nCollin College\, Spring Creek Campus\n2800 E. Spring Creek Parkway\nPlano\, TX 75074\nRoom C104\n10am – Noon\n\nJ. Marshall Pittman will present highlights from this year’s SIGGRAPH\nin Vancouver\, along with selections from the Computer Animation\nFestival\, including “The Fantastic Flying Books of Mr. Morris\nLessmore” (Best in Show Award) from Moonbot Studios (Brandon Oldenburg\nand William Joyce)\, and videos from Radium/Reel FX Creative Studios:\nKaty Perry “Firework” Music Video & Transfer “Take Your Medicine” —\nCome & see a Walking Tea Pot!
URL:https://www.abunchofshortguys.org/myevent/siggraph-2011-with-j-marshall-pittman/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110430T100000
DTEND;TZID=UTC:20110430T120000
DTSTAMP:20260425T143225
CREATED:20170122T214007Z
LAST-MODIFIED:20170122T214007Z
UID:501-1304157600-1304164800@www.abunchofshortguys.org
SUMMARY:2011 Portfolio Review
DESCRIPTION:April 30\, 2011  \n  \nCollin County Community College\n2800 E. Spring Creek Parkway\nPlano\, TX 75074\n \n10am – noon \nIt is time for our annual portfolio review! Sign up online at www.abosg.org to review your portfolio one on one with top professionals from the local industry. Portfolio reviewers include lead artists from id Software\, Reel FX\, Janimation\, Terminal Reality\, Element X Creative\, and more. You are allowed to select ONE time slot with ONE company. Portfolio reviews are limited to 10 minutes \n 
URL:https://www.abunchofshortguys.org/myevent/2011-portfolio-review/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110326T190000
DTEND;TZID=UTC:20110326T220000
DTSTAMP:20260425T143225
CREATED:20170122T214137Z
LAST-MODIFIED:20170122T214137Z
UID:504-1301166000-1301176800@www.abunchofshortguys.org
SUMMARY:ABOSG Social
DESCRIPTION:March 26\, 2011 Element X Creative Studio Party \nSaturday\, March 26th\nElement X Studios\n3900 Willow Street\, Suite 100\n7:30pm – 10pm \nMarch is ABOSG month to throw a big party for all the industry folks out there! Food and non-kiddie beverages will be provided\, so 21 and up only. \nThis is an Industry Giants Fundraiser\, so please make a $10 donation to attend.
URL:https://www.abunchofshortguys.org/myevent/abosg-social/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110226T100000
DTEND;TZID=UTC:20110226T120000
DTSTAMP:20260425T143225
CREATED:20170122T214303Z
LAST-MODIFIED:20170122T214455Z
UID:507-1298714400-1298721600@www.abunchofshortguys.org
SUMMARY:Live Action with Lyn Caudle
DESCRIPTION:THIS Saturday\, February 26\, 2011\nSpeaker: Lyn Caudle\, Visual Effects Supervisor at Janimation\nTopic: Live Action to Animation\nWhen: 10am – Noon\nWhere: Collin College\, Spring Creek Campus \n2800 E. Spring Creek Parkway\nPlano\, TX 75074 \nRoom C104 \nPlease join Lyn Caudle\, Janimation’s Visual Effects Supervisor\, as he discusses his career in the topic of Live Action to Animation. Lyn has been in the industry for over 20 years\, and began his career as a visual effects crew member on live action productions. Some of his most recognizable projects are the “Lonesome Dove” trilogy\, “Problem Child”\, “Ace Ventura II – When Nature Calls”\, and the “Walker – Texas Ranger” series. His most notable accomplishments include an Emmy nomination for his work on “Lonesome Dove”; he was the only effects supervisor to work on the entire trilogy. \nIn 2000\, Lyn joined Janimation to take his experience from the set to the computer. His work includes on-set supervision\, design and implementation of effects for any given shot or project\, and effects animation (i.e. smoke\, fire\, wind\, cloth\, hair\, explosions\, dust and debris). He works on commercials\, video game trailers\, and shots for feature films. \nLyn will talk shop about traditional and CG animation in today’s live action commercial and film industry. He’ll review everything from cameras\, applications\, and software\, to directors and decision making. Learn more about the people in film; find out who they are and why they love what they do.
URL:https://www.abunchofshortguys.org/myevent/live-action-with-lyn-caudle/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20110122T100000
DTEND;TZID=UTC:20110122T120000
DTSTAMP:20260425T143225
CREATED:20170122T214614Z
LAST-MODIFIED:20170122T214614Z
UID:510-1295690400-1295697600@www.abunchofshortguys.org
SUMMARY:Concept Art with Eliott Lilly
DESCRIPTION:A Bunch of Short Guys General Meeting\nDate: Saturday\, January 22\, 2011\nSpeaker: Eliott Lilly\, Concept Artist at id Software\nTopic: Concept Art in Game Development\nWhere: Collin College\, Spring Creek Campus\n2800 Spring Creek Parkway\nPlano\, TX 75074\nRoom C104\nTime: 10:00 am – Noon \nWelcome back to A Bunch of Short Guys! It’s a brand new year\, and we’re ready to kick it off by welcoming January’s speaker\, Eliott Lilly\, a concept artist for id Software. Eliott will show off his colorful techniques\, currently featured in id’s newest game\, Rage\, a console and mobile release. Formerly at Day 1 Studios\, Eliott received his Masters degree from the School of Visual Arts (SVA) in New York City\, NY. He has a serious passion for gaming and will demonstrate how his work visually styles and formats a game during development. \nCheck out his work at: \nhttp://eliottlillyart.com/\n \nand his blog: \nhttp://eliottlillyart.blogspot.com/ \n 
URL:https://www.abunchofshortguys.org/myevent/concept-art-with-eliott-lilly/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20101113T100000
DTEND;TZID=UTC:20101113T120000
DTSTAMP:20260425T143225
CREATED:20170122T214731Z
LAST-MODIFIED:20170122T214731Z
UID:513-1289642400-1289649600@www.abunchofshortguys.org
SUMMARY:Architectural Visualization Panel
DESCRIPTION:Architectural Visualization Panel\nWhen: THIS Saturday\, November 13\, 2010\nWhere: Collin College\, Room C104\n2800 Spring Creek Parkway\nPlano\, TX 75074\nTime: 10am – Noon \nWant to know what’s going on in the 3D community beyond game and animation studios? It’s your last chance to join us in a general meeting for the year as we welcome a panel of five top  visualization artists in the city to discuss careers\, opportunities\, and freelance in the architectural\, engineering\, and corporate Dallas firms. The DFW area employs more than twice as many 2D and 3D modeling\, rendering\, and animation artists for firms as it does for entertainment studios\, and it is time you learned about all the jobs in the metroplex. Panel members include artists from Corgan\, HKS\, HNTB\, as well as the best freelancers in the business. Bring your questions and curiosities for the all-star line up of professionals in the area! \nBring your portfolios and resumes because our artists are looking for new talent and wish to see your work after the panel. This will be our last general meeting of the year. ABOSG will sponsor annual industry parties for the holidays throughout the month of December!
URL:https://www.abunchofshortguys.org/myevent/architectural-visualization-panel/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20101023T100000
DTEND;TZID=UTC:20101023T120000
DTSTAMP:20260425T143225
CREATED:20170122T214838Z
LAST-MODIFIED:20170122T214857Z
UID:516-1287828000-1287835200@www.abunchofshortguys.org
SUMMARY:A Day of Drawing from Life
DESCRIPTION:A Day of Drawing from Life at the Dallas Zoo \nAttend ABOSG’s monthly meeting at the largest zoological experience in Texas! Saturday\, October 23 from 10 a.m. to 2 p.m. get together with the area’s top life drawing instructors\, animators\, and artists to take in the fresh air and the inspiring\, exotic creatures. With ninety five acres to explore and thousands of animals\, even the most skilled will be sure to go home with something new.\nBring your creativity and drawing supplies for a day of interesting and challenging fun. The Dallas Zoo offers many exhibits including its newest addition\, “Giants of the Savanna\,” an 11 acre African extravaganza. Other attractions include the Lacerte Family Children’s Zoo and the award-winning Jake L. Hamon Gorilla Conservation Research Center.\nLife drawing is arguably the most difficult subject an artist can master. ABOSG has gathered five of Texas’ best to teach\, critique\, and encourage for this event. Life drawing can be applied to a variety of creative industries\, including traditional drawing and painting\, animation\, modeling\, and character art\, so all students and professionals have something to gain from attending.\nPlease purchase tickets in advance at www.abunchofshortguys.org.  Space is limited and you don’t want to miss this experience! Ticket price is $15 and includes zoo admission\, bottled water\, a light snack\, drawing instruction\, and of course\, great social networking.\nIf you have any questions\, please email Amy: president@abosg.org. \nAdditional Information:\nPlease bring a copy of your PayPal transaction to the event. No tickets will be mailed. ABOSG will meet at the front entrance of the zoo\, known as The Entry Plaza\, at 10am. \nDriving Directions from I-35:\n·         Exit Marsalis Avenue from I-35E\n·         Go 1/8 mile on the north service road\n·         Turn right at the giant giraffe statue marking the entrance to the\nDallas Zoo’s Parking Lot\nParking is $7\nFor carpool information\, please contact John Schratz at secretary@abosg.org.\nThe DART Rail Redline now stops at the Dallas Zoo! Tickets are $4 for a local area day pass.
URL:https://www.abunchofshortguys.org/myevent/516/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100925T100000
DTEND;TZID=UTC:20100925T120000
DTSTAMP:20260425T143225
CREATED:20170122T214958Z
LAST-MODIFIED:20170122T214958Z
UID:520-1285408800-1285416000@www.abunchofshortguys.org
SUMMARY:Woody Smith of Bonfire Studios
DESCRIPTION:A Bunch of Short Guys General Meeting\nDate: Saturday\, September 25\, 2010\nSpeaker: Woody Smith\, Lead Animator of Bonfire Studios\nTopic: Animation Principles at Play in Mobile Game Development\nWhere: Collin College\, Spring Creek Campus\n2800 Spring Creek Parkway\nPlano\, TX 75074\nRoom C104\nTime: 10:00 am – Noon \nWelcome to A Bunch of Short Guys! \n \nPlease join ABOSG as we welcome Woody Smith\, Lead Animator of Bonfire Studios. Animation was an early passion for Woody.  He grew up in Florida\, just a couple of hours from Disney World\,and  frequent visits to the parks cemented his calling to animation. After graduating from high school he enrolled in Ringling College of Art and Design in Sarasota\, FL in 1995.  He graduated in 1999 with a BFA in Computer Animation. \n\nWoody began in the video game industry at Paradigm Entertainment in Carrollton\, TX\, working on N64 titles.  He got his first chance to work in the cinematic department during the Spy Hunter reboot for the PS2.  He created nine minutes of cinematic footage for the game.  Over the next six years he became head of the cinematic department\, working on five more titles before leaving for Ensemble Studios in 2006.\n\nAt Ensemble\, Woody was responsible for the development of all of the in-engine cutscenes for Halo Wars.  He worked at there for two and a half years until the studio’s closure in early 2009. Woody is among the founding members of Bonfire Studios\, a new\, independent game development house in Dallas.  He is currently Lead Animator of Bonfire Studios.\n\n\n\n\n\nwww.lightfiretech.com
URL:https://www.abunchofshortguys.org/myevent/woody-smith-of-bonfire-studios/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100515T100000
DTEND;TZID=UTC:20100515T120000
DTSTAMP:20260425T143225
CREATED:20170122T215229Z
LAST-MODIFIED:20170122T215229Z
UID:526-1273917600-1273924800@www.abunchofshortguys.org
SUMMARY:Janimation Studio tour
DESCRIPTION:Event: Janimation Studio Tour\n4000 East Side Ave\nDallas\, TX 75226\nTHIS Saturday\, May 15\, 2010\n10am-Noon \nDid you know? Janimation is responsible for many of the commercials we watch everyday. They produce top quality commercials for McDonald’s\, Blockbuster\, the Texas Lottery\, Dodge\, Proctor & Gamble\, Nokia\, Miller Brewing\, PepsiCo\, Lowes\, Best Buy\, Wal-Mart\, Chevrolet\, Chick-Fil-A\, EA Games\, Namco\, Sunkist\, Coors\, Home Depot\, and Jeep. Whew! \nJanimation is a full service state of the art digital studio and production facility\, Co-founded in 1993 by CEO and Chief Creative Director\, Stephen P. Gaconnier. The company focuses on concepting and producing visual effects\, motion graphics\, videos\, and animation for broadcast commercials\, episodic television\, interactive\, webisodes\, corporate communications\, feature films\, and video games. \nJanimation and its artists have contributed visual effects for feature films or title sequences to the following films: Night at the Museum 2\, X-Men Origins\, The Legend of Santa Claus\, Ironman\, Lemony Snicket\, The Visitor\, Ant Bully\, Spy Kids 2 and 3D\, Jimmy Neutron Boy Genius\, The Ringer\, Lilo & Stitch\, Lion King\, Brother Bear\, Ace Ventura\, Olive the Other Reindeer\, Lonesome Dove\, Coming to America\, Nightmare on Elm Street\, Monkey Bones\, Brotherhood of the Wolf\, Mr. Hell\, and all three Robocop films. \nJoin us as we visit the new 22\,000 square foot studio this Saturday! The event is FREE. Friends are welcome.
URL:https://www.abunchofshortguys.org/myevent/janimation-studio-tour/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100417T100000
DTEND;TZID=UTC:20100417T120000
DTSTAMP:20260425T143225
CREATED:20170122T215329Z
LAST-MODIFIED:20170122T215329Z
UID:529-1271498400-1271505600@www.abunchofshortguys.org
SUMMARY:2010 Portfolio Review
DESCRIPTION:Event: ABOSG Portfolio Review\nWhen: SATURDAY! April 17\, 2010\nTime: 10:00am-12:00pm\nLocation: Collin College\, Spring Creek Campus\n2800 E. Spring Creek Parkway\nPlano\, TX 75074 \nGetting ready to enter the Industry? Benjamin Franklin once said\, “By failing to prepare you are preparing to fail.” Give yourself the competitive\nedge by coming to our April portfolio review and having your work viewed by creative leads from id Software\, Terminal Reality\, Reel FX\, and more.\nThey’ll have plenty of advice on presentation\, improvement\, interviewing and more! It’s everything you need to get ahead. Paid members will\nreceive top priority for time with companies and portfolio reviewers\, so sign up for a full membership and get your chance to make a big impression\,\nlearn more\, and succeed.
URL:https://www.abunchofshortguys.org/myevent/2010-portfolio-review/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100415T180000
DTEND;TZID=UTC:20100415T210000
DTSTAMP:20260425T143225
CREATED:20170122T215435Z
LAST-MODIFIED:20170122T215435Z
UID:532-1271354400-1271365200@www.abunchofshortguys.org
SUMMARY:ABOSG Mixer at the Belmont
DESCRIPTION:Mixer at the Belmont \nEvent: ABOSG Spring Mixer\nWhen: THIS THURSDAY! April 15\, 2010\nTime: 6:30-9:00pm\nLocation: The Belmont Hotel\n901 Fort Worth Avenue\nDallas\, TX 75208 \nThat’s right\, we’re having a party! Join us this Thursday as we kick back and mingle at the annual ABOSG social! This year we’ll be at the posh\nBelmont Hotel Bar with a full service bar\, restaurant\, and fabulous views of downtown Dallas. Grab your friends\, blow off some steam\, and join us for\nthe best industry party of the spring. You’ll also have the opportunity to sign up for ABOSG Membership\, get information on Industry Giants\, and\nenjoy professional networking. We’ll save you a seat!
URL:https://www.abunchofshortguys.org/myevent/abosg-mixer-at-the-belmont/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100327T100000
DTEND;TZID=UTC:20100327T120000
DTSTAMP:20260425T143225
CREATED:20170122T215549Z
LAST-MODIFIED:20170122T215612Z
UID:535-1269684000-1269691200@www.abunchofshortguys.org
SUMMARY:Hard Surface Modeling with mark Van Haitsma of Id Software
DESCRIPTION:ABOSG is please to present:\nMark Van Haitsma Hard Surface Modeling\nWhen: Saturday March 27th\, 2010\nWhere: Collin County College room c104\nTime: 10 AM till noon \nMark will talk about his work\, as well as some tips and tricks for modeling hard surface objects and environments.  A must for any aspiring environmental artist. \nMark landed his first job at an architectural rendering studio in Phoenix called Tin Cactus (now Studio F1).  He then moved to Rainbow Studios (also in Phoenix) to pursue game production.  At Rainbow\, he worked  on characters for Cars\, the videogame based on the Pixar movie for the PS2\, Xbox\, Gamecube and Xbox360 versions. \nAfter 2 years\, Mark moved to Chicago to work for a company called Day 1 Studios to work on a 3rd person shooter called “Fracture”. He modeled vehicles\, weapons\, and lots of cool environments.\nAfter leaving Day 1 studios\, Mark freelanced\, including modeling for Mass Effect 2\, Beatles Rockband and a few other titles that have not been announced yet. Now\, he finds himself working for Id Software as a vehicle/weapons artist on Doom 4.
URL:https://www.abunchofshortguys.org/myevent/hard-surface-modeling-with-mark-van-haitsma-of-id-software/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100220T100000
DTEND;TZID=UTC:20100220T120000
DTSTAMP:20260425T143225
CREATED:20170122T215755Z
LAST-MODIFIED:20170122T215806Z
UID:538-1266660000-1266667200@www.abunchofshortguys.org
SUMMARY:Making of Ghostbusters with Terminal Reality
DESCRIPTION:ABOSG is please to present:\nTerminal Reality and the making of Ghostbusters\nWhen: Saturday February 20th\, 2010\nWhere: Collin County College room c104Time: 10 AM till noon \nGhostbusters The Video Game is the playable sequel to the smash hit motion picture franchise. Coinciding with the 25th anniversary celebration of the film’s original theatrical release\, the game reunites original cast members to recapture the unique blend of laughs\, scares\, and action that rocketed Ghostbusters into the realm of pop culture classics. \nThe game was created using Terminal Reality’s in-house technology the Infernal Engine\, www.infernalengine.com\, which is currently being used to develop a multitude of different games by its licensees.  You can read more about infernal on the website. \nEvery single employee at Terminal Reality played a crucial role in the creation of Ghostbusters: the Video Game. Developing concepts and ideas for the game was incredibly fun because the Ghostbusters movie brings such a broad spectrum of reality.  Having the ability to create game spaces like the “Ghost world” enabled the team to push the limits of the technology to create very complex and uncanny game environments.  There are unlimited possibilities in the creation of art assets for GB.  One of the luxuries of GB was the creation and animation of the characters and ghosts.  Establishing the realistic look of the original cast was equally challenging and was essential to bringing the characters to life.  The proton pack was also considered another character with its material complexity and effects.  A lot of time was put into bringing the characters and environment to life.\n\n\n\n\n\n\n\nRobert St.Aubin – Concept Artist\nRobert was born in California and spent his youth moving from state to state with his parents\, following his father’s Air Force career.  Inspired by Disney films and Saturday morning cartoons he aspired to be a traditional animator.  After two years station in England\, Robert and his parents settled in Peoria Arizona where he attended The Art Institute of Phoenix.  During his three years at AIPX his focus shifted on many career paths\, eventually perusing environment video game art with a long term goal of concept art.  In 2005 Robert was hired by Terminal Reality Inc as an environment artist for Spy Hunter: Know Where to Run.  During the early stages of Ghostbusters: The Video Game\, Robert transitioned into concept art and was later joined by senior artist Grant Gosler and associate artist Daniel Soni forming the current concept department at TRI.\n\n\n\n\n\n\n\n\n\n\nIan McIntosh – Sr. Character Artist\nIan was born and raised in Boulder Colorado.  At a young age short films like Wallace and Gromit originally inspired him to become an animator and make feature films.  In 2001 he moved to Vancouver Canada to study at the Vancouver Institute for Media Arts.  As he began to learn to use 3D programs like Maya however\, his natural skill and love for modeling characters has led him on his current path as a Senior Character artist for games.  After graduating he worked for a couple of years at EA Canada working on sports games like FIFA and NBA before moving down to Texas to work on Ghostbusters the Videogame.  A particular area of expertise for Ian (aka I. Mac.)\, has become the creation of realistic human likenesses which has helped to set him apart from other character artists in the industry.\n\n\n\n\n\n\n\n\n\n\n\n\nTomas Gonzalez – Senior Animator\nSenior Animator on the GB project\, responsible for the animations for the Ghostbuster player\, StayPuft\, the Librarian monster\, the opera lady\, Azetlor\, Chairman\, and the Architect. Previous games were Midway’s Roadkill and Spy Hunter: Nowhere to Run. Tomas was hired at TRI in 2002 (in June it will be 8 yrs). Graduated from the Art Institute of Dallas in 2001. Grew up in South Texas.  Was originally training to be an architect\, but realized that he hated geometry; so next big thing was animation.\n\n\n\n\n\n\n\n\n\n\nGlenn Gamble – Senior Effects Artists; Senior Environment Artist\nComing Soon.
URL:https://www.abunchofshortguys.org/myevent/making-of-ghostbusters-with-terminal-reality/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100130T100000
DTEND;TZID=UTC:20100130T132500
DTSTAMP:20260425T143225
CREATED:20170122T215904Z
LAST-MODIFIED:20170122T215904Z
UID:542-1264845600-1264857900@www.abunchofshortguys.org
SUMMARY:Business of Animation part 2
DESCRIPTION:This month ABOSG will focus again on the Business of Animation.  ABOSG is honored to host panelists Mark Methenitis\, of Vernon Law Group and David Moffat\, CPA of ShowbizCPA.com as our guest speakers.\n\n\n\n  \n\n\n\n\n\n\nMr. Methenitis practices for the Vernon Law group in the areas of electronic entertainment\, new media\, gaming\, corporate\, franchise\, and international trade law. To assist gaming clients\, Mark focuses on established and emerging legal issues created by the contantly evolving gaming world. He also independently researches legal issues affecting gaming businesses and showcases his analysis in his online blog\, Law of the Game. The blog focuses exclusively on legal issues related to electronic gaming and gambling\, as well as cross-over topics in new media like machinima. \nMore information at: \nThe Vernon Law Group \nLaw of the Game Blog\n\n\n\n\n\n\n\n\nMr. Moffat left a promising career in theatre when dazzeled by the bright lights and flashy glamour of professional accounting! As a result he is among the rare few who are members of the American Institute of Certified Public Accountants as well as Actors Equity Association\, the Screen Actors Guild\, and the American Federation of Television and Radio Artists. He earned degrees in Political Science and Accounting from Southern Methodist University and a Masters degree in theatre from Northwestern University. His  committment to study and excellence earned him a membership in the national accounting honor fraternity\, Beta Alpha Psi. \n \nA former educator in Texas\, California\, and Illinois\, David has also produced\, directed\, designed and/or performed in productions. His deep respect for the creative process encourages artists in all fields to pursue his services as a tax and accounting professional. His annual tax seminars draw professionals from a variety of fields seeking professional consultation. \nMore information at: \nShowbizCPA\n\n\n\n\n\n\n\n\nThe format for this meeting will be a moderated panel by ABOSG President\, Vince Sidwell.  Please submit questions for the panelists in advance to Vince by writing him at president (at) abosg.org.\n\n\n\n  \nThe meeting if free to all. \nSaturday January 30th\, 2010\nCollin County Community College\, Spring Creek Campus\n2800 Spring Creek Parkway\, Plano Texas\nRoom c104\n10am – Noon
URL:https://www.abunchofshortguys.org/myevent/business-of-animation-part-2/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20100128T100000
DTEND;TZID=UTC:20100128T140000
DTSTAMP:20260425T143225
CREATED:20170122T215129Z
LAST-MODIFIED:20170122T215141Z
UID:523-1264672800-1264687200@www.abunchofshortguys.org
SUMMARY:J Marshall Pittman and J Schuh
DESCRIPTION:Event: ABOSG August General Meeting \nDate: Saturday\, August 28\, 2010 \nLocation: 2800 East Pring Creek Parkway \nPlano\, TX 75074 \nTime: 10am-Noon \nWe’ve got an action-packed Saturday\, starting with our first general meeting of the new year! Please join us as we welcome back J. Marshall Pittman from his tour of Los Angeles and Siggraph 2010. Marshall was the 2010 SIGkids Chair and will recap the highlights of the event. The group that presents the conference\, ACM Siggraph\, is a global organization dedicated to the advancement of research and education in the fields of animation and computer graphics.  The Siggraph 2010 conference is the premiere gathering of students and professionals in the technological disciplines. \nInterested in working in the industry? J. Schuh will follow Marshall’s presentation with a discussion of the current state of affairs in the local animation and gaming community. This presentation will include topics such as education\, job placement\, and networking in the area. J. is a local business owner and animator\, professor\, and state representative for the industry. \nMeetings are FREE. Friends are welcome. \nEvent: ABOSG Lunch\n|Date: Saturday\, August 28\, 2010\nLocation: BJ’s Restaurant & Brewhouse\n1101 North Central Expressway\,\nPlano\, TX 75075\nTime: 12:30pm-2:00pm \nAfter the general meeting\, ABOSG will take our guest speakers to lunch. This is our favorite way to network with other industry professionals\, get to know our speakers\, and meet ABOSG members\, so please come! Even if you can’t make to the general meeting\, feel free to join us for lunch a BJ’s Restaurant & Brewhouse in Plano.
URL:https://www.abunchofshortguys.org/myevent/j-marshall-pittman-and-j-schuh/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20091121T100000
DTEND;TZID=UTC:20091121T120000
DTSTAMP:20260425T143225
CREATED:20170122T220341Z
LAST-MODIFIED:20170122T220341Z
UID:552-1258797600-1258804800@www.abunchofshortguys.org
SUMMARY:Business of Animation part 1
DESCRIPTION:Business of Animation\nPart 1 \nVince Sidwell\nand \nJ Schuh \nThis meeting will be the first part of a multi-part series on the business of animation.\nToday I will address entry level positions at a studio or entry level freelancers and new contractors.\nThis outline is based on my personal experiences\, research and 10 years doing business in Dallas.\n\n  \nDallas Animaton/Gaming Industry\nThe industry is changing \n\nOutsourcing\nRecession\nSales in 2009 down\nStudios closing/layoffs\nCheaper hardware/software\nClients expect more for less\nClients expect fast for less\n\nPart I\nSalaried Employee \n  \nPast \n\nWages and costs were high in 1990’s.\nHardware/Software was very expensive.\nNo schools teaching animation.\nQuality of animation was lower.\nRendering was very time consuming.\n\n  \nPresent \n\nOver saturation of talent\nCheap hardware/software\nStudios are closing/downsizing\nOutsourcing to Asia\nIllegal software\nLong hours/low pay\nHard to get experience\nGuru.com\, elance.com\, etc..\n\nCan I find a job today? \n\nOnline Job Postings\nMotionographer\nAWN\nVFX Pro\nCGSociety\nCG Hub\nGamasutra\n\nMarketing \n\nShort Guys\nSIGGraph\n“Other” User Groups\nOnline Competitions\nOnline Message Boards\nVolunteering\nWebsites\nNun chuck Skills\n\nTemp Agencies \n\nAquent\nThe Creative Group\nCreative Circle\nMind Find\nArt Squad\nRandstad\nThe Boss Group\n\nFuture \n\nLow level jobs continue to leave US\nArt Directors and Creative Directors may remain\n3D becomes more common commodity – like design\nPrices/wages even out\nOnline 3D tools similar to web building tools (stock mocap/character builders)\n\nJobs \n\nTalent + Experience + Reel = Jobs\nEntry Design Jobs > Entry Animation Jobs\nCompetition is fierce\nMore applicants than openings\nMystique of Film and Game jobs\n\nCompare \n\nAquent/AIGA Salary Survey\nLA Animation Guild (TAG) survey\nSimply Hired\n\nExerpts fromn Simply Hired\nSimply Hired – Dallas/Austin Area \n\n2D designer                   $35K\nWeb Designer               $50K\nCreative Director           $100k\nUS Design average     $44k (1-3) years\n$66K (3-6) years\n3D Animator                  $30K-$40K\n\n(local survey)\n\nSimply Hired – National average\nCGI Animators         $65K\nFlash Animator        $72K\nFlash Developer      $60K\nGraphic Designer   $40K\nWeb Designer         $48K\nWarnings \n\nEntertainment seems to pay lower than Game Development\nSalaries depend on the company\nCompanies like EA will list jobs in different markets at same price\nBe wary of less ethicical studios\nExtended Internships\nLong Hours\nLow Pay\nFree Work\n\nExpectations \n\nNot all salaried positions are glamorous\n10 for the meal – 1 for the reel (Steve Gaconnier)\nClients can screw up everything\nCan’t show your work\nRelease\nIntegrated into other peoples shot\nCut from final\nTrash can in the corner\n\nExpectations (part2) \n\nNon-Disclosures (Intellectual Properties)\nWork for Hire\nRight to Work State\nNo State Income Tax’s\nContract Agreements\nContractor vs. Empoyee\n\nPart II\nFreelancers\nHistory \n\nNot Suited for Everyone\nRequires Discipline\nRequires Record Keeping\nNo Security Blanket\nYou Eat what you Kill\nWork Cycles (Summers are slow)\n\nFormula for Bidding \nThere is no formula \n\nBut if there was….\nLevel of Expertise\n+\nProject Specifications\n+\nTurnaround Time\n+\nService and Support\n+\nLevel of Demand\n+\nCurrent Economy\n+\nPhysical Location\n=\nTotal Cost\nOR\nTime\n+\nExpenses\n+\nTaxes\n+\nRetirement\n+\nHealth insurance\n+\nVacation\n+\nAdministrative Costs\n+\nMarketing\n+\nCost of Living\n+\nEducation\n+\nMaintenance equip/soft \nHow to charge \n\nPer Hour\n\nEasy\nPays accurate to time spent\nGood if your client is picky or indecisive\nDecreases profitability over time\n\n\n\n\nPer Project\n\nEncourages productivity\nPreferred by client and artist\nBetter suited for profitability over time\nRequires good records\n\n\n\n12 Realities of Freelancing \n\nThere’s no exact formula.\nBoth hourly pricing and project-based pricing have pros and cons.\nPricing is a necessary part of freelancing.\nMistakes are a part of the process.\nYour prices will affect your own outlook on your services and it will also impact your client’s opinion of your services.\nLevel of Expectation\nTheir Impression of Your Skills and Experience\nYour Level of Urgency\nYour Level of Professionalism\nUncertainty is Common.\nThe variety of prices is as wide as the variety of talent levels.\nLosing a job isn’t always a bad thing.\nPricing can be a good way to weed out the tire kickers.\nSome potential clients will think your prices are high no matter what you charge.\nCharging more than you quoted may be necessary.\n\nCar Mechanic\n\n\nStarting out you’ll probably have to charge less than you’d like.\n\nFormula\nBase = $40K a year\nAdd %30 for tax’s = $52K\nMultiply by # of hours in typical year\n52 wks * 40 hours /wk = 2080 hours\nMinus vacation\, sick days\, administrative and non billable hours (60%)\n1\,142 billable hours /  $52\,000 yr = 45.53 /hr\nNot Done Yet!\nNow add expenses to equation\n$35\,000 in expenses (travel\, software\, marketing\, utilities\, etc..)\nDetermine % of base pay\n$35K / $52K = %67.3\n$52K * 67.3% = $30.64\n$45.53 + $30.64 = $76.17 /hr\nAdd %10 profit = $85 /hr \n*(Designers Guide to Marketing and Pricing – Benum and Top) \nOffer a Service \n\nYour rates should be based on a service you provide.\nTake “You” out of equation.\nDesign is a commodity\, you are selling a service.\nAnticipate your clients needs\, pay attention to detail\, exceed expectations\, deliver on time.\nDon’t change your rate to often\n\nProfitability \n\nI might not be the best one to ask\nRather than raise rates\, charge clients accurately.\nKeep a balance sheet\n\nFinding the Right Balance \n\nUnderbidding hurts your future\n\nUnsustainable\n\n\nFind a number that works for you\n\nDo the numbers\nDo your research\nMay take some time\nDo not raise prices often\n\n\nFind a specialty Niche’ market\nMaintain Customer Relationships\n\nIn January\nPanel will include CPA and Lawyer
URL:https://www.abunchofshortguys.org/myevent/business-of-animation-part-1/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20091121T100000
DTEND;TZID=UTC:20091121T120000
DTSTAMP:20260425T143225
CREATED:20170122T220024Z
LAST-MODIFIED:20170122T220024Z
UID:545-1258797600-1258804800@www.abunchofshortguys.org
SUMMARY:Jesse Labbe and Anthony Coffee present Berona's Hundred Year War
DESCRIPTION:Amityink.com
URL:https://www.abunchofshortguys.org/myevent/jesse-labbe-and-anthony-coffee-present-beronas-hundred-year-war/
CATEGORIES:Monthly Meetings
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=UTC:20090919T100000
DTEND;TZID=UTC:20090919T120000
DTSTAMP:20260425T143225
CREATED:20170122T220440Z
LAST-MODIFIED:20170122T220511Z
UID:555-1253354400-1253361600@www.abunchofshortguys.org
SUMMARY:Jesse Sandifer of Green Grass Studios
DESCRIPTION:Please join us as we welcome Jesse Sandifer of Green Grass Studios! As part of the beta testing team for the new Zbrush 3\, Jesse will present  a cutting edge demonstration on all new features in the software package. This will be a demonstration you can’t afford to miss! You’ve seen Green Grass Studios’ high-end special FX for TV and film\, as well as their cutting edge commercials for McDonalds\, Nokia\, Ford\, Pepsi\, and Metro PCS. Now see how the artists incorporate the newest software into the latest visual effects. Artist owned and operated\, Green Grass Studios offers clients an unparalleled level of customer service\, workmanship and focus. Founded in 2003 and led by industry leaders Ryan Iltis\, Brian Cole\, and Jesse Sandifer\, the studio combines a unique fusion of skillsets with its  team of designers\, animators\, editors\, and producers.\n\n\n\n\nAlso\, make sure you check out an interview by Lucia miron.  \nTo view more of Jesse’s work\, please visit. \nJesseSandifer.com
URL:https://www.abunchofshortguys.org/myevent/jesse-sandifur-of-green-grass-studios/
CATEGORIES:Monthly Meetings
END:VEVENT
END:VCALENDAR